Super Mario Odyssey guide: Bowser’s Kingdom all power moon locations (2024)

Table of Contents
1. Infiltrate Bowser’s Castle 2. Smart Bombing 3. Big Broodal Battle 4. Showdown at Bowser’s Castle 5. Behind the Big Wall 6. Treasure Inside the Turret 7. From the Side above the Castle Gate 8. Sunken Treasure in the Moat 9. Past the Moving 10. Above the Poison Swamp 11. Knocking Down the Nice Frame 12. Caught on the Iron Fence 13. On the Giant Bowser Statue’s Nose 14. Inside a Block in the Castle 15. Caught Hopping at Bowser’s Castle! 16. Exterminate the Ogres! 17. Bowser’s Kingdom Timer Challenge 1 18. Taking notes: Between Spinies 19. Stack up above the wall 20. Hidden Corridor Under the Floor 21. Poking Your Nose in the Plaster Wall 22. Poking the Turret Wall 23. Poking Your Nose by the Great Gate 24. ji*zo All in a Row 25. Underground ji*zo 26. Found Behind Bars! 27. Fishing(?) in Bowser’s Castle 28. Good to See You, Captain Toad! 29. Shopping at Bowser’s Castle 30. Bowser's Castle Treasure Vault 31. Scene of Crossing the Poison Swamp 32. Taking Notes: In the Folding Screen 33. On Top of the Spinning Tower 34. Down and Up the Spinning Tower 35. ji*zo’s Big Adventure 36. ji*zo and the Hidden Room 37. Dashing Above the Clouds 38. Dashing Through the Clouds 39. Sphynx Over Bowser’s Castle 40. I Met a Pokio! 41. Bowser’s Kingdom Regular Cup 42. A Rumble Under the Arena Floor 43. Secret Path to Bowser’s Castle 44. Peach in Bowser’s Kingdom 45. Found with Bowser's Kingdom Art After the moon rock 46. Behind the Tall Wall: Poke, Poke! 47. From Crates in the Moat 48. Caught on the Giant Horn 49. Inside a Block at the Gate 50. Small Bird in Bowser’s Castle 51. Invader in Bowser’s Castle 52. Jumping from Flag to Flag 53. Bowser’s Kingdom Timer Challenge 2 54. Taking Notes: On the Wall 55. Taking Notes with a Spinning Throw 56. Third Courtyard Outskirts 57. Stone Wall Circuit 58. Bowser’s Kingdom Master Cup 59. Searching Hexagon Tower and 60. Center of Hexagon Tower 61. Climb the Wooden Tower and 62. Poke the Wooden Tower

There are two kinds of collectibles in nearly every Super Mario Odyssey kingdom: power moons and coins. In this guide, we’ll show you where to find all of the power moons in Bowser’s Kingdom.

  1. Infiltrate Bowser’s Castle
  2. Smart Bombing
  3. Big Broodal Battle
  4. Showdown at Bowser’s Castle
  5. Behind the Big Wall
  6. Treasure Inside the Turret
  7. From the Side above the Castle Gate
  8. Sunken Treasure in the Moat
  9. Past the Moving Wall
  10. Above the Poison Swamp
  11. Knocking Down the Nice Frame
  12. Caught on the Iron Fence
  13. On the Giant Bowser Statue’s Nose
  14. Inside a Block in the Castle
  15. Caught Hopping at Bowser’s Castle!
  16. Exterminate the Ogres!
  17. Bowser’s Kingdom Timer Challenge 1
  18. Taking notes: Between spinies
  19. Stack up above the wall
  20. Hidden Corridor Under the Floor
  21. Poking Your Nose in the Plaster Wall
  22. Poking the Turret Wall
  23. Poking Your Nose by the Great Gate
  24. ji*zo All in a Row
  25. Underground ji*zo
  26. Found Behind Bars!
  27. Fishing(?) in Bowser’s Castle
  28. Good to See You, Captain Toad!
  29. Shopping at Bowser’s Castle
  30. Bowser’s Castle Treasure Vault
  31. Scene of Crossing the Poison Swamp
  32. Taking Notes: In the Folding Screen
  33. On Top of the Spinning Tower
  34. Down and Up the Spinning Tower
  35. ji*zo’s Big Adventure
  36. ji*zo and the Hidden Room
  37. Dashing Above the Clouds
  38. Dashing Through the Clouds
  39. Sphynx Over Bowser’s Castle
  40. I Met a Pokio!
  41. Bowser’s Kingdom Regular Cup
  42. A Rumble Under the Arena Floor
  43. Secret Path to Bowser’s Castle
  44. Peach in Bowser’s Kingdom
  45. Found with Bowser’s Kingdom Art
  46. Behind the Tall Wall: Poke, Poke!
  47. From Crates in the Moat
  48. Caught on the Giant Horn
  49. Inside a Block at the Gate
  50. Small Bird in Bowser’s Castle
  51. Invader in Bowser’s Castle
  52. Jumping from Flag to Flag
  53. Bowser’s Kingdom Timer Challenge 2
  54. Taking Notes: On the Wall
  55. Taking Notes with a Spinning Throw
  56. Third Courtyard Outskirts
  57. Stone Wall Circuit
  58. Bowser’s Kingdom Master Cup
  59. Searching Hexagon Tower
  60. Center of Hexagon Tower
  61. Climb the Wooden Tower
  62. Poke the Wooden Tower

Our power moons guide puts the collectibles in the same order as Super Mario Odyssey. We’ll cover how to get the first 45, which can be attained after beating all the bosses in your first visit.

Super Mario Odyssey guide: Bowser’s Kingdom all power moon locations (1) Nintendo via Polygon

Our power moons guide puts the collectibles in the same order as Super Mario Odyssey.

1. Infiltrate Bowser’s Castle

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You’ll grab this power moon by defeating an enemy at the Third Courtyard (rear) exit who tries to stamp you out. Wait for it to try and crush you with its stamp, dodge it, climb its stamp and ground pound its head. This moon will appear on the platform behind it.

2. Smart Bombing

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Once you reach the Second Courtyard area, you’ll find yourself on the hunt for some power moon shards. They are scattered all around this area in the following places:

  • Straight ahead under the first bomb turret
  • To the east above a fire pit near the Spinies
  • In the center of the large wall between two coins (use a Pokio)
  • In a glowing box between the two turrets to the west
  • On a small ledge facing east behind the main wall near the exit of the structure

3. Big Broodal Battle

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You’ll receive these power moons after fighting the Broodals near the Main Courtyard Entrance warp flag.

4. Showdown at Bowser’s Castle

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As you follow the critical path further after beating the Broodols, you’ll have to face off against them once again, though this time they’ll be wearing a giant mech suit.

Use the Pokios to knock box the robot’s bombs into its legs, weakening them until they fall over. While still inside your Pokio, climb the wooden parts of the machine until you reach the top. Then use the Pokio to peck away at the glass containing the Broodal. Repeat this process four times and get this multi moon.

5. Behind the Big Wall

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In the second area you go to, confusingly called the Third Courtyard (Front), you’ll meet the Pokio enemies. Capture one and climb the wall directly in front of you. Instead of heading toward the power line to warp to the next area, walk to the edge of the platform opposite of it so see an area you can drop down toward with this power moon.

6. Treasure Inside the Turret

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Warp to the Second Courtyard area, where you collected the five moon shards and poking around as usual, take a Pokio and drop into this section beneath the area with the bombs. If you keep following this wall, not only will you find some regional coins, but you’ll also find a power moon as you make your way around the backside of this structure.

7. From the Side above the Castle Gate

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Before you take the power line out of the Second Courtyard area, jump on the archway next to it and make your way off to the side to find this power moon hiding alongside the far wall. Getting up there will be a little tricky but if you’re facing the archway looking south, the wall on the right has hidden question mark blocks you can use to climb the structure.

8. Sunken Treasure in the Moat

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Warp to the Main Courtyard and walk over the bridge. Turn left, and jump into the water. Make your way to the bottom of the pond quickly (we recommend using a ground pound). You’ll find your moon waiting for you at the bottom.

9. Past the Moving

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From the Beneath the Keep warp point, face southwest so you’re facing the structure that is lined with yellow spikes. In the center of that, you’ll notice a gap in the spikes and directly ahead of it, golden rings you can jump through. Falling through the rings, you’ll be at an area with a poison swamp and an Ogre.

If you’re facing south, you’ll see directly below you an area with a lone Pokio. You need to fall off the ledge you’re currently standing on and maneuver Mario towards the wall as you fall to safely land there. Once you capture the Pokio, Walk west around the building and you’ll find a jumping puzzle for the Pokio. Make your way to the end and you’ll find the moon behind a gate.

10. Above the Poison Swamp

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After you’ve beaten all the bosses in Bowser’s Kingdom, head back to the Beneath the Keep warp. In the southeast corner of that area, you’ll find a fishing Lakitu. Capture it and float under the bridge to north of the poison swamp. You’ll find a catapult that will shoot you on top of an archway overlooking that area. From there, you’ll find some purple coins and a platform you can jump off of that will land you on an area in the northeast of the swamp, where this moon is waiting.

11. Knocking Down the Nice Frame

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After you’ve beaten all the bosses in Bowser’s Kingdom, head back to the Beneath the Keep warp. In the southeast corner of that area, you’ll find a fishing Lakitu. Capture it and float under the bridge to north of the poison swamp. You’ll find a catapult that will shoot you on top of an archway overlooking that area. Once you are on top of the archway, head to the front facing side of the structure. You’ll see a large hanging sign that’s glowing. Throw Cappy at it to reveal a moon that lands on top of the archway you’re on.

12. Caught on the Iron Fence

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Warp to the Odyssey and inspect the guardrail that surrounds your ship. Head to the back and you’ll notice a Bowser face on the railing facing away from the ship. Throw Cappy at the location in the image above, holding down the throw button. As Cappy spins, the Bowser face will eventually spit flames and a power moon.

13. On the Giant Bowser Statue’s Nose

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Head to the Beneath the Keep warp point. As you stand facing forward, you’ll see a massive, golden Bowser face spitting fire. Your power moon is there. To get it, run forward and take the electrical wire up. Then, walk back toward the edge and drop down onto the Bowser head. Ground pound the glowing spot to get this moon.

14. Inside a Block in the Castle

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Head over to the Outer Wall warp point and meet up with the Ogre surrounded by a few metal boxes. If you look at the southern set of boxes, you’ll see a glowing one. Make the Ogre smash that box and get this power moon.

15. Caught Hopping at Bowser’s Castle!

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Warp to the Beneath the Keep area and run forward so you can take the electric wire up to the structure in front of you. As you run to the top of the area, you’ll find two rabbits hanging out. Chase them both down since one of them (in our case, the one on the right) has the power moon.

16. Exterminate the Ogres!

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From the Main Courtyard Entrance, hop on top of the small building to the east, which has an electrical wire on top. Capture it and ride it over to a small island filled with Ogres. Defeat all three to unlock this moon.

17. Bowser’s Kingdom Timer Challenge 1

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If you warp to Beneath the Keep and keep heading forward to where the final boss fight in this area was, not only will you find a new warp flag called Showdown Arena, but at the far end, you’ll find a scarecrow enabling a timer challenge. It’s pretty straightforward. All you need to do is be mindful of the rotating platforms as you reach the top.

18. Taking notes: Between Spinies

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Once you make it to the Third Courtyard (Rear) area, you’ll notice some Spinies, and to their left, a treble clef. Grab the treble clef to reveal the notes you need to get. Dodge the enemies to grab this moon.

19. Stack up above the wall

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As you first enter Bowser’s kingdom, instead of taking out the Goombas you immediately encounter, capture one and stack them all up. Walk around the corner of the large wall to your right to find a Goomba platform. If you’ve captured all 10 Goombas, you’ll reveal this moon.

20. Hidden Corridor Under the Floor

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From the Main Courtyard, capture the Pokio as you would to climb the wall in front of you. Jump on the platforms around the water to reach the top of the first wall, where the Spinies are. Instead of climbing up higher, position the camera so it’s facing south. You should see that below you, a moon is hiding. Position yourself above the breakable wooden boxes and drop down and poke, once the box is broken, quickly exit the Pokio so Mario can jump into the secret path to grab the moon.

21. Poking Your Nose in the Plaster Wall

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Warp to the Third Courtyard (Rear) flag. Head to the back of this area and climb up the archway so you’re on the roof of the structure. From there, head to the southwest where there is a lone Pokio near a large wall. Capture it and stick its beak inside the polygonal hole to reveal this power moon.

22. Poking the Turret Wall

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Take a trip to the Second Courtyard area, where you looked for power moon shards. Against the far west wall, there are two cannons shooting bombs. Use a Pokio to deflect a bomb into the two metal boxes along the west wall, all the way to the left. Once both blocks are gone, you’ll find a hole for the Pokio’s beak. Stick it in there and get this power moon.

23. Poking Your Nose by the Great Gate

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Warp over to the Inner Wall area and grab the nearby Pokio. Make your way up the sliding wall and into the next area. Still maintaining control of the Pokio, make your way behind the platform that has the electrical wire. Behind it, you’ll find some Spinies and boxes. Get rid of them to reveal a hole where you can stick the Pokio’s beak into. Jump up and time your poke to get it in the hole you revealed to snag this power moon.

24. ji*zo All in a Row

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Near the Souvenier Shop you’ll find a lone ji*zo statue with a handful of ji*zo in the lower area next to it. Capture the statue and place Mario on the empty spot to grab this moon.

25. Underground ji*zo

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If you already captured the ji*zo from the moon above, walk east in the area you’re in to find some ground you can break with the ji*zo statue. Fall through and find yet another spot for Mario to stand in to get a moon.

26. Found Behind Bars!

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Head over the Main Courtyard and once there, double back so you are in front of the archway. From there, head east so you can begin running along the rooftops. Eventually you’ll see a roof to your left that has an electrical wire to capture. Take that all the way over, and you’ll find a secret room with a moon.

27. Fishing(?) in Bowser’s Castle

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Head over to the Beneath the Keep warp. In the southeast side of the map, you’ll see a lonely Lakitu. Capture it and float over to the southwest side of the poison lake (under the bridge and then to the left). There, you’ll spot a large shadow of a fish at the mouth of that area. Catch it, and inside the creature you’ll find this power moon.

28. Good to See You, Captain Toad!

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Head to the Outer Wall checkpoint and immediately make your way to the rooftops southeast from your starting point. Loop around the structure to find Captain Toad and a moon.

29. Shopping at Bowser’s Castle

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When you make it to the souvenir shop, simply buy this power moon for 100 coins. And while you’re at it, make sure to get the full samurai outfit. You’ll need it for another moon.

30. Bowser's Castle Treasure Vault

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From the Beneath the Keep warp point, face southwest so you’re facing the structure that is lined with yellow spikes. In the center of that, you’ll notice a gap in the spikes and directly ahead of it, golden rings you can jump through. Falling through the rings, you’ll be at an area with a poison swamp and an Ogre.

If you face southeast, you’ll notice a tier below you with a catapult. Drop down to that area and take the catapult to the other side of the structure. Capture the Pokio so you can have safe passage through the Spinies and so you can climb the wall that’s behind them. From there, you’ll find a series of rotating walls that the Pokio can grab with its beak. Make your way to the top to find a secret treasure vault with this moon and a ton of coins.

31. Scene of Crossing the Poison Swamp

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Head to the Souvenir Shop and buy the Samurai Armor and Helmet. Put them on and head to the door behind the shop to access a secret room. In this special 2-D puzzle, when you’re on the screen with moon below you and a shell, hit the shell onto the mushroom platform and weigh it down with your body to get the moon.

32. Taking Notes: In the Folding Screen

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While in the 2-D puzzle for moon 31, you’ll come across a screen with a music note. Grab that and the additional moons that wrap around the structure in the scene to get this moon.

33. On Top of the Spinning Tower

From the Beneath the Keep warp point, face southwest so you’re facing the structure that is lined with yellow spikes. In the center of that, you’ll notice a gap in the spikes and directly ahead of it, golden rings you can jump through. Falling through the rings, you’ll be at an area with a poison swamp and an Ogre.

Kill the Ogre, which will open a massive doorway nearby. Enter the door to get into this puzzle room. Once inside, you’ll find a Pokio which you’ll use to climb this rotating tower. On top of the tower is a power moon. Read below about how you can get moon 34 in the same run.

34. Down and Up the Spinning Tower

From the Beneath the Keep warp point, face southwest so you’re facing the structure that is lined with yellow spikes. In the center of that, you’ll notice a gap in the spikes and directly ahead of it, golden rings you can jump through. Falling through the rings, you’ll be at an area with a poison swamp and an Ogre.

Kill the Ogre, which will open a massive doorway nearby. Enter the door to get into this puzzle room.

While climbing the rotating tower for moon 33, before making your way to the top, make your way behind the platform. From there, you’ll notice an opening at the bottom center. Drop down and exit the Pokio to land inside this room safely. In there is a key. Once you grab it, another power moon will appear on top of the platform.

35. ji*zo’s Big Adventure

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If you’ve unlocked the Showdown Arena warp point when getting power moon 17, then head over there and take the warp pipe that’s right next to it. (If you haven’t reached this warp flag yet, go to the Beneath the Keep warp, use Cappy on the electrical pylon and ride it up. You’ll reach this flag at the end of your journey.)

You’ll enter a puzzle room with spiked floors and some ji*zo statues. The goal is to get three statues into the center platform first.

  1. The first one is easy as it’s right in front of you. Make it stand on the P-Switch to the left so you can create a platform to the next area.
  2. In that area, destroy all the boxes and reveal the breakable floor. Take the ji*zo from there and crash through the floor. Once below the platform, head over to the end of that area and press the P-Switch. Wait for the platform to descend, then ride it back up with the ji*zo. Walk the ji*zo back to the main platform and have it stand on the rightmost P-Switch to it can create a platform to the next ji*zo.
  3. Avoid the spikes until you can capture the ji*zo. Walk up the small winding platform with the spikes and carefully get onto the moving platforms to bring that ji*zo back to the main platform. Now you should have all three on the main platform.

Take one ji*zo and put it on the center P-Switch. Then take the other two and walk them across the newly created bridge and place them on both P-Switches. From there, two metal platforms will appear. You can wall jump to the top and grab your power moon. Before you do that, read below to get moon 36 at the same time.

36. ji*zo and the Hidden Room

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In the same area for moon 35, after you’ve gotten all three ji*zos in the center area and moved the two ji*zos onto the final platform, head back to the center and take the lone ji*zo all the way toward the entrance.

You’ll find an area that was previously off-camera with a P-Switch. Stand the ji*zo on the switch. It will reveal a hole in the wall in the area where you wall jump to reach the top of the stage. In that hole, you’ll find this power moon.

37. Dashing Above the Clouds

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From the Beneath the Keep warp point, face southwest so you’re facing the structure that is lined with yellow spikes. In the center of that, you’ll notice a gap in the spikes and directly ahead of it, golden rings you can jump through. Falling through the rings, you’ll be at an area with a poison swamp and an Ogre.

Once you’re on the western side of the platform with the Ogre and poison lake, you’ll see a platform below you with a seed and some Spinies. Grab the seed and loop around the west side of the structure to find a pot. Plant the seed and ride the vine to this puzzle room.

Grab the flowers to run and jump through the pathways. An easy way to make sure you don’t fall off is to grab the first flower directly in the center. If you’re running in a straight line moving forward, you won’t need to move left and right to get to the end where the moon is. All you need to do is jump when Mario runs over the yellow parts of the platforms.

38. Dashing Through the Clouds

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From the Beneath the Keep warp point, face southwest so you’re facing the structure that is lined with yellow spikes. In the center of that, you’ll notice a gap in the spikes and directly ahead of it, golden rings you can jump through. Falling through the rings, you’ll be at an area with a poison swamp and an Ogre.

Once you’re on the western side of the platform with the Ogre and poison lake, you’ll see a platform below you with a seed and some Spinies. Grab the seed and loop around the west side of the structure to find a pot. Plant the seed and ride the vine to this puzzle room.

Before you get to the end of the path for moon 37, you might see this moon off to your left. You could try running around and grabbing it while under the effects of the flowers, but we recommend jumping and ground pounding until your flower effects run out so you can easily walk around the path to grab this moon.

39. Sphynx Over Bowser’s Castle

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Warp to the Main Courtyard entrance and head forward to the area with the Pokios. On the left, you’ll see a pair of binoculars you can capture. Once captured, look high in the northeast and you’ll see a Sphynx flying around. Zoom in and it’ll shoot out its power moon.

40. I Met a Pokio!

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Head on over to the Main Courtyard area and grab yourself a Pokio. From there, head back toward the entrance. On the other side of that archway, jump on top of the roof and keep heading east until you meet a resident from the Hat Kingdom hanging out. Walk up to it with the Pokio and it’ll hand over a moon.

41. Bowser’s Kingdom Regular Cup

Warp to the Beneath the Keep flag and head straight (or northeast) over the bridge to speak with the racing-obsessed Koopa. The keys to winning this and the Regular Cup are the same, and they’re not really difficult.

  • Roll away from the start.
  • Long jump off the first ledge and keep pushing forward as you jump. When you get close to the next platform, toss Cappy (Y) and then jump off of him (hit ZL and then hold Y). You’ll gain an enormous lead just doing this.
  • For the rest of the race, just look for every opportunity to roll (ZL + Y), long jump (ZL + B) and cut a corner with a hat jump (jump, hit ZL, then hold the jump button to leap off of Cappy).

You can see us doing all of that in the video above. (It’s technically the Master Cup, but the only substantive difference is the golden Koopa racer, and you won’t see much of him if you follow our advice.)

42. A Rumble Under the Arena Floor

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Head over to the Showdown Arena warp and talk to the two New Donk City travelers near the warp flag. They’ll mention a rumble in the ground. You’ll find a few spots that rumble, but the area with the power moon is in the northwest part of the arena between where the carpeting ends and the edge of the platform is. Look for two birds sitting on the ground. Use your controller to pinpoint the right area and give it a ground pound to reveal the moon.

43. Secret Path to Bowser’s Castle

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To get this one, you’ll actually have to head over to Cascade Kindgom. Once there, head directly to the waterfall and go behind it to find a warp into Bowser’s Kingdom. From there, you’ll find yourself on a high platform containing this moon.

44. Peach in Bowser’s Kingdom

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Right next to the Souvenir Shop, you’ll find Peach hanging out. Speak to her to get this moon.

45. Found with Bowser's Kingdom Art

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If you warp to the Main Courtyard, right next to the entrance, to the left of the flag, is an image depicting an area in the Sand Kingdom. Check it out then head back to the Odyssey then go to that kingdom. Once there, warp to the Moe-Eye Habitat. Then head to the cactus that’s in the middle of the western half of the swamp. Line up to where the photo shows the glowing sand, ground pound and you’ll have this moon.

After the moon rock

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Power moons 46-62 are available after you defeat Bowser for the the final time, return to his kingdom and break the moon rock near the Main Courtyard warp flag.

46. Behind the Tall Wall: Poke, Poke!

Warp to the Third Courtyard (Rear) flag. When you arrive, you’ll be facing a tall wall. On the other side of that wall is a Pokio, which you’ll need to get this power moon. Walk around the wall, traveling north and east to get up on the roof. Then travel the roofs and drop down to capture the Pokio.

After you capture the Pokio, scale the eastern wall to get onto the green roof. Walk along roof around the courtyard until you’re standing on top of the farthest eastern wall. Below you, you’ll find a hole for the Pokio to stick its beak into. Drop off the ledge and time your poke perfectly to get this moon.

Check out the video above to see the surprisingly involved process for getting this power moon in action.

47. From Crates in the Moat

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Warp to the Main Courtyard flag. Across the bridge and to the right ahead of you, there’s a moat. At the bottom of the moat is a pile of several wooden crates. Dive in and destroy them with ground pounds and Cappy. The power moon is hidden in the bottom center crate.

48. Caught on the Giant Horn

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Warp to the Showdown Arena flag. (It’s where you fought Bowser in the far north of the kingdom.) South of the flag on the right side of the roof, there’s a golden glowing horn. Throw Cappy at it (and hold the throw button) to release this power moon.

49. Inside a Block at the Gate

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Head across the bridge away from the Main Courtyard warp flag and capture a Pokio. Hop on the platforms to the east (avoiding the water), and climb the wall where the platforms end. Destroy the enemy up here (we’ll call this the first floor), and climb up another wall.

When you’re up top, a canon will start rolling cannonballs your way. Make your way down to the first floor, and poke the rolling cannonballs, aiming to shoot them at the metal crates just beyond the warp flag. The cannonball will destroy the crates in its way and reveal this power moon.

50. Small Bird in Bowser’s Castle

Super Mario Odyssey guide: Bowser’s Kingdom all power moon locations (48)

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Warp to the Odyssey, walk through the gate and head right and jump up to the top of the roof. Cross to the other side, and you’ll see a flock of birds. The farthest one is glowing. Sneak up to it and hit it with Cappy to get this power moon.

Check out the image in the gallery above to see the position where we tossed Cappy from to get the moon. It may take you a couple of throws to hit the bird, but don’t worry. All you need to do is walk about halfway back to the higher part of the roof and turn the camera away from the bird. Turn around to face the bird, and it’ll magically return. You’ll be able to try again.

51. Invader in Bowser’s Castle

Super Mario Odyssey guide: Bowser’s Kingdom all power moon locations (49)

  • Nintendo
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Warp to the Main Courtyard Entrance flag, head up the stairs and veer right onto the round platform. There, you’ll find a Yoo-Foe, which is basically a hovering hat that barfs Goombas and has deadly spinning attacks.

52. Jumping from Flag to Flag

Super Mario Odyssey guide: Bowser’s Kingdom all power moon locations (50)

  • Nintendo
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Warp to the Main Courtyard Entrance, and head southwest toward the flags floating in the distance. Jump to the first flag on the left, rotate Mario so that he’s facing the next flagpole, and jump to it. Repeat the process, but be careful not to jump too high or Mario will miss. Slide to the key on the last flagpole, and it’ll unveil the power moon back on solid ground. Repeat the process of jumping from flagpole to flagpole in reverse and collect your reward.

53. Bowser’s Kingdom Timer Challenge 2

Super Mario Odyssey guide: Bowser’s Kingdom all power moon locations (51)

  • Nintendo
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Warp to the Beneath the Keep flag, and head south, veering left toward the scarecrow on the green roof. Toss Cappy at it, and then walk right off the wall beyond the scarecrow. Land on the green cylinder far below and grab the key. Jump off the green cylinder (we long jumped just to be safe) and collect the nearby power moon.

54. Taking Notes: On the Wall

Super Mario Odyssey guide: Bowser’s Kingdom all power moon locations (52)

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Warp to the Third Courtyard (Rear) flag. When you arrive, you’ll be facing a tall wall. On the other side of that wall is a Pokio, which you’ll need to get this power moon. Walk around the wall, traveling north and east to get up on the roof. Then travel the roofs and drop down to capture the Pokio.

After you capture the Pokio, jump to the treble clef to reveal a series of notes. Keep jumping and poking your nose into the wall, making your way up to collect the notes. (Be careful of the stinking metal seam that runs between the notes, because we sure died a bunch of times accidentally trying to poke it.) When you collect all of the notes, you’ll get a power moon up on the roof.

55. Taking Notes with a Spinning Throw

Super Mario Odyssey guide: Bowser’s Kingdom all power moon locations (53)

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Warp to the Main Courtyard Entrance, and veer left to the round platform after you head up the stairs. Hit the treble clef to make the notes appear. Use spinning throws (thrust you controller to the left) to collect this power moon.

56. Third Courtyard Outskirts

Super Mario Odyssey guide: Bowser’s Kingdom all power moon locations (54)

  • Nintendo
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Warp to Third Courtyard (Front), capture a Pokio and climb the wall in back of where the Pokio was. Capture the Spark Pylon (and turn into electric Mario). Wiggle your controller as you travel through the air, and Mario will jump up to the coins and collect the power moon at the top.

57. Stone Wall Circuit

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Warp to the Second Courtyard flag, head up the staircase and turn right. Follow the path down past the Spinies, and throw Mario at the Spark Pylon. Travel along the wires. When you’re at the top over the key, press ZL to become regular Mario. Slide or glide down the wall to collect the key, and then throw Cappy at a Spark Pylon to become electric, return to the beginning and collect your power moon.

58. Bowser’s Kingdom Master Cup

Warp to the Beneath the Keep flag and head straight (or northeast) over the bridge to speak with the racing-obsessed Koopa. The keys to winning this and the Regular Cup are the same, and they’re not really difficult.

  • Roll away from the start.
  • Long jump off the first ledge and keep pushing forward as you jump. When you get close to the next platform, toss Cappy (Y) and then jump off of him (hit ZL and then hold Y). You’ll gain an enormous lead just doing this.
  • For the rest of the race, just look for every opportunity to roll (ZL + Y), long jump (ZL + B) and cut a corner with a hat jump (jump, hit ZL, then hold the jump button to leap off of Cappy).

You can see us doing all of that in the video above.

59. Searching Hexagon Tower and 60. Center of Hexagon Tower

Warp to the Main Courtyard, and head east, so you can climb up onto the roofs above the flag. Take the slingshot at the end of the western roof, and enter what looks like the top of a gray chimney.

In this room, there are two power moons. For both, capture a Parabones to begin. Here’s what you need to know to stay alive:

  • The orange sides are dangerous because of the falling rocks.
  • The green sides are safe.

Here’s how you get the moons:

  • To get power moon 60, glide down the green side that has several coin hoops. At the bottom, you’ll see a ledge. Fly under it and into the tall structure. Then fly up to the top to claim your prize.
  • To get power moon 59, you’ll need to collect power moon shards. They’re scattered around the green and orange sides, often hidden from view. You can see us collect them all in the video above.

The only other thing to keep in mind is that, if you’re taking damage, fly to the green side with the gray blocks. Destroy enough of them, and you’ll find a little cave with a heart inside.

61. Climb the Wooden Tower and 62. Poke the Wooden Tower

Warp to the Main Courtyard, and head east, so you can climb up onto the roofs above the flag. Take the slingshot at the end of the eastern roof, and enter what looks like the top of a gray chimney.

In this room, there are two power moons:

  • To get power moon 62, capture one of the Pokios in the area where you enter the room, and make your way around the back of the pillar that leads to the end of the course. Destroy the wooden blocks there, and you’ll find the power moon inside a small cave that the crates were blocking.
  • To get power moon 61, you need to make your way to the end of the room. There’s not much to say about making your way through. It’s all pretty obvious, and even the enemies in your way won’t pose much of a problem to Pokio Mario.

Press play above to see how to get both power moons.

Super Mario Odyssey guide: Bowser’s Kingdom all power moon locations (2024)
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